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The exit off the planet is here - a space-taxi. When the firefly starts circling around, click on it and it will guide you to the lighthouse. He will fill the pipe, and have the firefly light it. Head outside, and give th pouch to the man. Get the bone and give it to the raccoon, then get the pouch hidden in the raccoon's bedding.
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Repeat until the mushroom lights up a bone. To get past the raccoon, drink from the pool of water on the left, then click on the mushroom behind the dog to water it. This hold leads to a racoon's lair, which will block access to the pouch. Click on the hole in the tree stump to have the dog enter it. The man will then point downward, asking for a tobacco pouch. While the bird is away, click the next to have its contents spill out - including a pipe. To get it, grab one of the bells hanging from his hat, and hang it on the tree branch directly in front of the bird. He will point to the bird, asking for a pipe.
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#Samorost 3 walkthrough platnet 2 free
The free version will end after you run out of fuel.Īs you continue into a wooded area, you will encounter a strange man. Press the button next to the door on the right to exit the planet, and launch.
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Get the key it drops, and unlock the dog cage. The fat alien, in an attempt to recapture you, presses the button again, but gets snagged by the trap. Click the button to escape from the trap.Ĭlick on the left of the chair to push it towards the television and under the trap. With the fan spinning in the opposite direction, the fat alien will reach for the hat, taking his hand off the button. To escape, grab the small object to the left of your dog. After discovering you can't be digested, he will regurgitate you, and press a button to trap you. The fat alien will grab the jar, and eat you. You will fall into the jar, and get conveyed to the right. Next, move all fruits from the right container to the left, then jump into the right container. Pull the switch on the left to stop the flow of fruits. When you finall return to the fridge area, head to the exit, then climb up. Undo the final bolt, and detach the belt from the wheel. Return the wrench, take and re-insert the coin and get press 2 for the large wrench. Put the coin in the slot, and press button 1 for small wrench. You appear just below the alien, and will need to stop the machine for a few moments. Turn the wheel to pull the plug, then click on the other ladder to proceed. In the next room, turn the three faucets so that the red markings are vertically aligned. Turn the lower valve to open a hatch, which you will enter. Pull the chain again to lower the water to the bottom. Pull the nearby chain to lower the water, and turn the valve on the water pump before it rises. When you climb down, you should reach the small cistern filled with water. This reveals a grate, which can be pulled up by the hook. Plug this into the outlet, and plug the fridge in. You will see one of the aliens that kidnapped your dog - and a nearby flashlight which you will take.Ĭlick on the small hole, and you should get a power splitter. Open it, and a rat will climb into a hole in the ceiling. You land in a small room containing a fridge. While the larger animal is distracted, plug the hold with the lid, then return to the building. Click on the smaller animal to cause him to fall. Click on the center jar to pop off its lid, and move the mouse to the left to pan the screen. Continue to the left and enter the building. To the left is a small snail working on a metal shell. The tree will let go, allowing you to walk to the left of the screen (as indicated by a small arrow.) Click on the bug to pick it up, and drop it on the tree branch. The first tree you walk past will grab you. After you land, click on yourself to exit your craft. The aliens have no trouble entering, but you will have to find your way inside. The introduction cutscene starts, where you chase after the two aliens, and land on another planetoid. This starts the plot, where the aliens grab and kidnap your pet dog. After the two aliens land, click on the doghouse.
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